We are experts at reaching people through their senses in order to make real sense.
Whateverland busts genres and beautify the human experience.
We work with concepts, products, services, and behavioural change, and place the human experience on center stage.
We are bringing together people from widely diverse backgrounds ranging from academic reseachers, engineers, sound designers, psychologists, artists, data scientists, and architects - igniting the collective inertia created by our shared capacities.
Our people dig deep into their talents and unearth their greatest parts. We want nothing less than all of everyone.
We always research new ways on how to empower companies to create solutions that impact peoples behaviors in a positive way.
With behavioral scientists, developers, sound designers, researches and more in our team, our approach varies depending on project.
One of our current focus areas is to research and develop sound (nudges) for behavioral change together with world leading scientists.
We love building things where sound is at the center stage for the human experience.
We're currently designing and building a tool that helps artists create engaging location based sound experiences.
We're a close partner to AiBetic where we do behavioural design and help them create an engaging and user friendly product.
During the last two years we've been working with Doors in building and delivering their live-streaming product.
We're also doing design and tech for Telness technologies.